Auto Modellista Us Tuned

  
Auto Modellista Us Tuned Rating: 3,5/5 5896 reviews

Auto Modellista U.S. Tuned is a cel-shadded racing game. The GameCube version has a lot of tuning and a customization menu. But even better are two new courses, plus nine new models of six different car brands from 'overseas' - specifically from North America.

Auto Modellista
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Basic Information
Video Game
Capcom Production Studio 1
Capcom
Racing
DVD-ROM
DualShock 2 Controller
PlayStation 2, GameCube and Xbox
Retail Features
Ratings
Main Credits
Tetsuya Shibata and Isao Abe
European Release Date(s)
PlayStation 2
December 6, 2002
North American Release Date(s)
PlayStation 2
March 25, 2003
GameCube
September 30, 2003
Xbox
January 21, 2004
Japanese Release Date(s)
PlayStation 2
August 22, 2002
GameCube
July 2, 2003
Xbox
January 20, 2004
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough
  1. Auto Modellista - US Tuned videos for Microsoft Xbox - Racing game released in 2004 - The Video Games Museum has videos for this game. Memotech MTX 512 Intellivision Super NES Dreamcast Vivanonno NeoGeo All systems Log In Register. Home Xbox (881 games) Auto Modellista - US Tuned.
  2. . Speed through diverse environments - auto modellista showcases numerous environments including racing circuits, cityscapes and mountain passes with an entirely new approach. Easily Customizable - Vivid color schemes and a wide array of options allow players to create incredibly unique car designs.

Auto Modellista (アウトモデリスタ, rough Italian for 'car designer') is a racing game developed and published by Capcom, first released on SonyPlayStation 2, and subsequently, on Nintendo GameCube and MicrosoftXbox. It was Capcom's first driving game for fourteen years since the arcade gameF-1 Dream, but they had previously distributed Ridge Racer 2 for the US market and both Test Drive 5 and Test Drive: Off-Road 2 (developed by Pitbull Syndicate) for the Japanese market.

Description[editedit source]

The game marked itself apart from others of the same genre with cel-shaded graphics, which gave them a hand-drawn and cartoon-like appearance. Despite its unique style, the game suffered from poor handling dynamics, and ultimately turned out to be a critical and commercial failure. In 2003, to address the problems cited by the Japanese and European PS2 versions, Capcom reworked the game and added American cars initially for the North American market, titled as Auto Modellista: US Tuned. This was Capcom's attempt to sway North American players into buying the game, but it still suffered from the same handling dynamics of the first edition. The US Tuned version would be ported as a GameCube and Xbox game, with the latter due for release in Europe on April 2004, but distributors eventually decided not to honour, predicting sales of the game were going to be poor. The game was superseded by Circus Drive (known as Group S Challenge outside Japan), but Capcom has not been involved with driving games since.

Gameplay[editedit source]

Modellista

Auto Modellista attempts to be a very technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. Various aspects of each car can be tuned, allowing the player to tweak the performance of the car.

In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the 'Semi-Slick Tires' provide maximum speed and grip in dry weather, but suffer in rain). Other options include brakes (which determine braking efficiency), suspension, Turbines, Mufflers, Computer (determines the car's ability to accept upgrades later in the game), the engine, 'Final Gear', and Weight Reduction.

Auto Modellista's customisation options also extends to visual enhancements, allowing the player to choose from many different color combinations, hood and spoiler types, plus the ability to add badges, stickers and even create license plates.

A large aspect of the game was its online mode, with onlines races supporting up to 8 players. This functionality (and many of the game modes relating to it) were removed from the original US and European releases, but was added back into the US Tuned editions of the game. The online mode of Auto Modellista has been terminated, and cannot be used in any versions of the game.

Reception[editedit source]

Review scores
PublicationScore
GameSpot

PS2: 6.9 of 10[1]
GCN: 6.2 of 10[2]
Xbox: 6.8 of 10[3]

IGN

PS2: 7.0 of 10[4]
GCN: 5.5 of 10[5]
Xbox: 5.7 of 10[6]

1UP

PS2: C[7]
Xbox: D+[8]

GameSpy

PS2: 1 of 5[9]
Xbox: 2 of 5[10]

GamePro

PS2: 3.5 of 5[11]

Compilations of multiple reviews
Game Rankings

PS2: 66.8% (based on 53 reviews)[12]
GCN: 65.6% (based on 10 reviews)[13]
Xbox: 58.8% (based on 14 reviews)[14]

Metacritic

PS2: 66% (based on 20 reviews)[15]
GCN: 62% (based on 7 reviews)[16]
Xbox: 52% (based on 12 reviews)[17]

  • E3 2002 Game Critics Awards: Best Racing Game
  • GameSpotE3 2002: Best Games
  • GameSpotE3 2002: Top Games

References[editedit source]

  1. Jeff Gerstmann (2003-04-01). Auto Modellista (PS2) review at Gamespot. GameSpot. Retrieved on 2008-08-26
  2. Jeff Gerstmann (2003-12-01). Auto Modellista (GCN) review at Gamespot. GameSpot. Retrieved on 2008-08-26
  3. Jeff Gerstmann (2004-01-27). Auto Modellista (Xbox) review at Gamespot. GameSpot. Retrieved on 2008-08-26
  4. Douglass Perry (2003-04-28). Auto Modellista (PS2) review at IGN. IGN. Retrieved on 2008-08-26
  5. Tyrone Rodriguez (2003-10-16). Auto Modellista (GCN) review at IGN. IGN. Retrieved on 2008-08-26
  6. Tyrone Rodriquez (2004-01-27). Auto Modellista (Xbox) review at IGN. IGN. Retrieved on 2008-08-26
  7. 1UP Staff. Auto Modellista (PS2) review at 1UP. 1UP. Retrieved on 2008-08-26
  8. 1UP Staff. Auto Modellista (Xbox) review at 1UP. 1UP. Retrieved on 2008-08-26
  9. Adam Pavlacka (2003-04-15). Auto Modellista (PS2) review at GameSpy. IGN. Retrieved on 2008-08-26
  10. Justin Leeper (2004-02-07). Auto Modellista (Xbox) review at GameSpy. IGN. Retrieved on 2008-08-26[dead link]
  11. FOUREYEDDRAGON (2003-04-21). Auto Modellista (PS2) review at GamePro. IDG Entertainment. Retrieved on 2002-08-26
  12. Auto Modellista (PS2) at Game Rankings. Game Rankings. Retrieved on 2008-08-26
  13. Auto Modellista (GCN) at Game Rankings. Game Rankings. Retrieved on 2008-08-26
  14. Auto Modellista (Xbox) at Game Rankings. Game Rankings. Retrieved on 2008-08-26
  15. Auto Modellista (PS2) at Metacritic. Metacritic.com (2003). Retrieved on 2008-08-25
  16. Auto Modellista (GCN) at Metacritic. Metacritic.com (2003). Retrieved on 2008-08-25
  17. Auto Modellista (Xbox) at Metacritic. Metacritic.com (2004). Retrieved on 2008-08-25

External links[editedit source]

Retrieved from 'https://gamicus.gamepedia.com/index.php?title=Auto_Modellista&oldid=726021'
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Auto Modellista

Developer(s)Capcom Production Studio 1
Publisher(s)Capcom
Platform(s)GameCube
Release date(s)JP July 3, 2003
NA September 30, 2003
Genre(s)Racing
Mode(s)Single-player, Multiplayer (2)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGAUJ08, GAUE08
See also...

Dolphin Forum thread
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Auto Modellista (rough Italian for “car designer”) (aka Auto Modellista: U.S.-tuned (アウトモデリスタ U.S.-tuned) in Japan) is a faithful port of Capcom's cel-shaded PlayStation 2 racer, sans online support. The game features nine tracks in all, eight normal and one hidden, and 69 real-world, licensed vehicles -- presented anime-style thanks to the toon-shading technique. Players can choose from arcade mode, a standard enter and race scenario, garage life, which is the career mode of the game, and VJ and Theater, an arena enabling players to watch, edit and direct race replays of their choice. Cars can be fully customized down to the tires, brakes, suspension, turbine kits, mufflers, transmissions and more with hundreds of parts to choose from.

  • 1Problems
  • 2Enhancements
    • 2.1Widescreen Patch

Problems

Save Creation

The percentage counter on the initial save file creation seems to improperly count to 400%.

Wrong Letters and Numbers

Wrong letters and numbers will be shown randomly, replacing the right ones. This can be fixed by setting the Texture Cache Accuracy to Medium.

Flickering

This game requires XFB emulation. An early indicator of this is the odd flickering of the opening video, which doesn't fade in/out appropriately. Flickering issues are seen in-game without XFB, in which the track details flicker in and out. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Widescreen Patch

NTSC-U

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Auto Modellista since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11863(current)
2.0(r5384)

Auto Modellista Us Tuned Cars

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7310Windows 7Intel Core 2 Duo E7400NVIDIA GeForce 9600 GTGame is full speed.Auto Modellista on Dolphin v2.0 - Nintendo GameCube EmulatordTerenciano
5.0-8508Windows 10Intel Core i5-7200U @ 2.5GHzNVIDIA GeForce 940MXTested with default settings. Smooth performance at 60FPS without enhancements. Encountered text problem Cache Accuracy = Medium helped. Tested enhancements, no problems, though it ran misserably at 15FPS.Kimishima

Gameplay Videos

Auto Modellista Xbox

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